

If your crystal is broken (or the party is wiped), you're sent back to the hub where the characters meet to converse and talk about what's happening. Regardless of who you play, your goal is the same: Protect the squad's crystal. Bunker feels far better as she can tank hits and block off chokepoints while on the move. Those mines were also useful for crowd control but every character can create stationary turrets to help shore up defenses, so Blaze felt a little useless at times. The sharpshooter can dish out a lot of damage to a single target from a distance and create explosive traps. I didn't enjoy playing as Blaze all that much and didn't see much use for him when he was in the squad.
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The minigun-toting Zed also proved valuable, shredding threw whole crowds of enemies with storms of bullets and musical area-of-effect explosions. Bunker isn't actually trying to escape the station-her partner/mentor has disappeared so she's trying to delve deeper into the station in order to find clues that could lead to what happened to him.īunker feels like a necessary choice for missions, where crowd control is the name of the game.

Of the three characters, I also like her storyline the most. I hate to stan anything to do with the police, but Bunker was my favorite, filling the tank role on the team with her massive shield. I got to play through the tutorial and first district of Endless Dungeon during a preview, using a squad composed of metal music-loving Zed, autonomous police bot Bunker, and cowboy sharpshooter Blaze. Now Playing: Endless Dungeon - Exclusive Developer Walkthrough By clicking 'enter', you agree to GameSpot's
